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  CG Artist

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Energetic CG Artist with proven success at Framestore, BRON, and Disney. Adept at enhancing production workflows on commercial projects through expert procedural asset creation, dynamic simulations, and innovative tool development using VEX, Python, and Unreal Engine Blueprints. Possesses a robust background in modeling, look development, and lighting, with a demonstrated ability to thrive in collaborative environments by applying exceptional problem-solving skills and mastering tools like Houdini and Unreal Engine.

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Stylized 3D character and props modeling, texture painting, and hair/ fur grooming for animations and films.

Generating specific art direction, mood and emotions using colors, lights and shadows.

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VFX simulation

Creating incredible and magical world using particles, smoke, fire, etc.

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